Officials' Quick Reference
Phrases, timing, scoring and rulings for moderators, timekeepers and scorekeepers (2026 NSB Rules)
Role Overview
Moderator / Reader
Question control and judging
- Read questions clearly at moderate pace
- Recognize players by designation (A-1, B-captain, etc.), or leave it to the recognizer or question judge named before the match
- Call interrupts, stalls, blurts
- Evaluate and announce correct/incorrect
Scorekeeper / Timer
Points and time management
- Track points for both teams
- Announce "5 SECONDS" warning on bonus (at 15 sec)
- Call "TIME" when no one buzzes within 5 seconds, and when bonus time runs out
- Announce scores between questions
Timing Rules
| Situation | Time | Notes |
|---|---|---|
| Toss-up buzz-in | 5 seconds | Starts once the whole question is read, choices included; no buzz → timekeeper says “TIME” |
| Second team's chance | 5 seconds | After a wrong answer, blurt, or communication on a fully read toss-up |
| Answer after recognition | Up to 2 seconds | A natural pause; longer is a stall, which counts as incorrect |
| Bonus | 20 seconds | Starts once the whole bonus is read, choices included; the captain must begin before “TIME” |
| "5 SECONDS" warning | At 15 seconds | Timekeeper calls it during a bonus |
| Visual bonus (National Finals) | 30 seconds | “5 SECONDS” at 25 seconds |
| Half | 8 minutes | 2-minute break; National Finals 10 minutes (12 in visual-bonus rounds) |
| End of a half | — | A toss-up whose subject was read before time ran out is finished, with its bonus |
Scoring Quick Reference
| Situation | Points | Notes |
|---|---|---|
| Toss-up correct | +4 | The team earns the bonus |
| Toss-up incorrect (read in full) | 0 | Other team gets 5 seconds to buzz; the question is not re-read |
| Stall | 0 | Counts as an incorrect answer |
| Bonus correct | +10 | The answer must come from the captain |
| Bonus incorrect or no answer | 0 | No penalty |
| Correct interrupt | +4 | The team earns the bonus |
| Incorrect interrupt (or a stall on one) | +4 to opponent | Re-read the question in full to the opponent, if still eligible |
| Blurt, audible communication, or answering without buzzing | 0 | That team is out of the toss-up; don't say whether the answer was right |
| …any of these on an interrupt | +4 to opponent | Re-read the question in full to the opponent, if still eligible |
| Double interrupt | +4 to each | The opponent also incurs a penalty before the re-read ends; go to the next toss-up |
| Distraction by the team not playing | +4 / +10 to the other team | Toss-up: +4 and the bonus; bonus: +10. One free accidental buzz per team per round |
Standard Phrases
Starting Questions
"This is a toss-up, [Category], [Multiple Choice/Short Answer]""Question number [X]..."Recognition (REQUIRED)
"A-1" / "A-2" / "A-3" / "A-captain""B-1" / "B-2" / "B-3" / "B-captain"Interrupt Call
"Interrupt" (pause reading immediately)"[Player designation]" (recognize the player)Answer Responses
"Correct""Incorrect"Bonus Procedures
"This is a bonus for Team [A/B], [Category], [Multiple Choice/Short Answer]"Only accept answers from the captain
Violations
"That's a stall. Incorrect.""Blurt. Team [A/B] is disqualified from this toss-up, and the question goes to Team [B]/[A].""Communication. Team [A/B] is disqualified from this toss-up, and the question goes to Team [B]/[A].""[Designation], you buzzed in too soon." (before the subject is read; no penalty)Timer Phrases
"5 SECONDS" (at 15 seconds of bonus)"TIME" (when bonus time expires)"Half" / "Game" (when round time expires)Scorekeeper Phrases
"Plus 4, Team [A/B]""Plus 10, Team [A/B]""4 points to Team [X]" (for opponent on incorrect interrupt)"Score: Team A [X], Team B [Y]"Common Situations
Interrupt - Correct
- Player buzzes before question finished
- Recognize player → Correct answer
- +4 points to answering team
- Read bonus to that team
Interrupt - Incorrect
- Player buzzes before question finished
- Recognize player → Incorrect answer
- +4 points to OPPOSING team
- Re-read question IN FULL to opponent, if still eligible
- If opponent answers correctly: +4 and bonus
Double Interrupt
- First team interrupts incorrectly → +4 to opponent
- Question re-read to opponent
- Opponent ALSO interrupts incorrectly → +4 to first team
- Move to next toss-up (no bonus)
Blurt (before recognized)
- Player who buzzed speaks before being recognized (sneezes and other involuntary sounds don't count)
- Do NOT indicate if answer was correct
- Team loses right to answer toss-up
- Read in full: offer it to the opponent (5 s to buzz), no re-read
- If on INTERRUPT: +4 to opponent, re-read IN FULL to them
Stall
- Player recognized but doesn't begin answer within ~2 seconds
- Call "Stall" → treated as incorrect
- If on complete question: opponent gets chance
- If on interrupt: +4 to opponent, re-read to opponent
- A stall is a judgment call and can't be challenged
Verbal Communication
- Talking, whispering, mouthing words, or tapping during a toss-up
- Do NOT indicate if answer was correct
- Team loses right to answer; offer the question to the opponent
- On interrupt: +4 to opponent, re-read IN FULL
- Allowed: written notes and hand signals
Bonus - No Answer
- Timer calls "TIME" before captain begins answer
- 0 points, no penalty
- A captain who began before "TIME" may finish the answer
- Move to next toss-up
Challenge
- Must be made BEFORE next question's category is read (last question of a half: within 3 s)
- Only the 4 playing members may challenge; if anyone else joins in, it's ruled against the team
- Max 2 unsuccessful content challenges per team per round (successful ones don't count)
- Cannot challenge judgment calls (stall, blurt, timing, communication, pronunciation)
- Ruled wrong while the other team can still answer? Hold the challenge until they finish
- Clock stops during challenge
Buzz Before the Subject
- Player buzzes before the subject area has been read
- Tell them they buzzed in too soon; add time back if needed
- No penalty: they may buzz again once the subject is read
Judging the Answer
- Only the first response counts
- "My answer is…" or repeating the question = incorrect (a very short "um" is fine)
- Multiple choice: the letter or the words; if both are given, both must be right
- The words must match the choice as read (math expressions may use common alternate forms)
Distraction
- The team not playing distracts the other (noise, gestures, deliberate buzzing)
- On a toss-up: other team +4 and the bonus (may run 20 s off the clock)
- On a bonus: other team +10 (may run 40 s off the clock)
- Each team's first accidental buzz in a round is free
Wrong Player Recognized
- The player who buzzed may still answer as if recognized
- A teammate who answers instead = communication
- An opponent who answers = communication (a distraction if their team was already out)
Audience Calls Out an Answer
- Shouter tied to a team: that team forfeits the match
- Shouter unknown: clear the room, add time back, replace the question
- No one in the audience may communicate with players
Bonus - Captain Rule
- ONLY the captain may give the final answer
- Ignore answers from other team members
- Team may confer (talk) during bonus
Flow Summary
Toss-up Flow
- 1Read category → players may buzz (not before)
- 2Read question fully OR player interrupts
- 3Recognize player by designation (A-2, B-captain)
- 4Player answers within a natural pause (up to 2 s)
- 5Announce correct/incorrect
- 6Award points / offer to opponent (5 s to buzz) / read bonus
Bonus Flow
- 1Read bonus category and question
- 220 seconds start when the reading ends; team may confer
- 3Timer says "5 SECONDS" at 15 sec
- 4Captain begins the answer before "TIME" (may finish after)
- 5Announce correct/incorrect
- 6Award points, move to next toss-up
Printable Cheat Sheet
Scoring
- Toss-up correct+4
- Bonus correct+10
- Wrong interrupt+4 opp
Timing
- Buzz-in window5s
- Answer pause≤2s
- Bonus confer20s
Recognition
- A-1, A-2, A-3, A-captain
- B-1, B-2, B-3, B-captain
Key Moderator Calls
InterruptStallBlurtCorrectIncorrect
Key Timer Calls
5 SECONDSTIMEHalfGame